Starcraft Diary #11: The Slump Continues

After losing 12 of the last 14 games, I’ve decided to call it a night. Nothing is going right; I get crushed in macro games and my all-ins are held off. And this losing streak is not coming off a long winning streak that had boosted my MMR. I’m just getting outplayed all of a sudden.

As I mentioned in my last post, perhaps part of it has to do with everyone being in one server in the beta, meaning that all of the world’s Grandmaster, Master, Diamond, Platinum, etc.. are on one server, which pushes the level of play up, and my place on the ladder down. And I’m guessing as we are nearing the release of Heart of the Swarm, more and more people are are switching over from Wings of Liberty, further heightening the level of play.

Nonetheless, it’s still incredibly disheartening to lose game after game, most of which aren’t even close. Call me dramatic, but to some degree, I did some Starcraft soul-searching in the shower and figured that, ultimately, I need to get back to the basics. So I’m going to write out what I think has been going on in my games, in all three match ups, and flesh out what I need to do to improve on a faster rate.

In general, most of my losses usually stem from tech-ing too fast, and not having enough army to defend as a result. The reason for this is perhaps I’ve been wanting to add Stargate units to my army, which actually takes a toll on my army as the building of the stargate(s) and the slow making of the units costs me both resources and time. I’ve heard almost everywhere that Skytoss is unbeatable, and I still believe that, if I can get to it. I guess I have to sacrifice another tech path if I wanted to go Stargate, that’s the solution that makes the most sense.

Analysis of how I’ve been matching up against all three races in the next post!

The Sky Isn’t Falling: My Two Cents on the State of StarCraft 2

So, in light of all the buzz that’s been going around since Destiny’s vitriolic rant against StarCraft 2 and Blizzard, and having seen so many videos of players and casters discussing the issue, I feel the urge to also give my take on the current situation.

I’d like to draw a comparison between Blizzard and a somewhat well-known company known as Apple. This is not a point-by-point comparison, and I’m not suggesting that they are similar in most aspects or even how they function. But right now, it seems to me that, ultimately, Blizzard is so confident in their game that, like Apple, they are comfortable with implementing changes to their products at a glacial pace and still retain its consumers.

In a similar light, Apple has been hounded by fans, industry insiders alike for upgrading the iPhone at such a slow pace that it has been caught up by companies like Samsung. Components such as the front-pacing camera were not installed until the 4, by then many other phones already have the same features. In the end though, it seemed like only Apple knew best, as the iPhone 4 sales was through the roof. However, the post-Jobs Apple is showing signs of slowing down even more, as the iPhone 5, despite a complete new design, just doesn’t seem to be a giant leap from the 4S.

Meanwhile, Blizzard has also been blasted for being so slow, showing reluctance even, to implement simple changes that can improve user experiences. Features such as better chat channels, a more integrated arcade, ladder, leveling system have thus far been missing in Wings of Liberty. As such, without digressing too much, it is great to know that most of them will be included in Heart of the Swarm.

As most gamers are aware, League of Legends has overtaken SC2 as the most viewed and played ESports game. As has been discussed on the latest (57) episode of Inside the Game, SC2 can very much be viewed as the game that paved the way for such a vast online competitive gaming community, having started over two years ago, when LoL and Dota2 were in their infancy. Was SC2 overtaken by LoL because of its failures and slowness in implementing changes? I don’t think that’s the case. Here’s why.

First of all, they are two completely different games. League of Legends is purely team-based, and as such, naturally calls for communications between teammates during gameplay, which fosters a fast-growing community. StarCraft 2 is predominantly a one-versus-one game. Unless there’s something in particular you want to say, there’s not much of a point in chatting with your opponent. That’s just how the game works. Nothing can be done about it.

Secondly, and this is why I think for the most part why Blizzard is so slow in making changes, is that, well, they think StarCraft 2 is hands down the better game, that fans of the game won’t stop playing it, that new gamers will try it because of the fact that it’s a good game, and that there’s not even a chance that League of Legends will wipe SC2 off the map. Note that I don’t mean SC2 will mount a comeback and gain more viewers than LoL any time soon, but to suggest that SC2 will be dead in 2 years is plain ridiculous.

Similar to Apple, Blizzard are confident in their products, and thus are taking their time with their upgrades. Apple knew that the iPhone (and iPad, i-everything, really) are still hugely popular, so why make drastic changes when the current formula is working? Having said that, I think Blizzard has finally pushed its fans to the edge, and ought to finally make a sweeping series of changes to improve the experiences.

Lets go back to the nature of SC2 as a game. A lot of gamers, Destiny included, claim that casual gamers see no incentive in hopping onto ladder and play competitively to gain points; that the anxiety of playing against people who can cheese / 4 gate / bad manner you / crushing you, is enough to deter them from ever playing on ladder. I agree with that sentiment, to a certain extent. But to say that the game itself is difficult to get into because of the ladder system takes away from the nature of the game itself. StarCraft is an immensely complicated real-time strategy game that requires a combination of solid mechanics and strategy (which includes taking calculated risks, educated guesses, out-thinking opponents), both of which can be achieved through practice. The key to StarCraft being a great game is the enormous sense of reward when a player knows that all the playing and practicing has paid off and he starts winning games and climbing up the ladder.

There is an element missing when people talk about the state of SC2 and why it’s hard to get into, that is that not enough people are discussing the mechanics of the game, instead focusing on strategy on talk shows and interviews. While that might interest those who are already into the game, newcomers might be befuddled by all the strategy talk without knowing what they mean. That’s why Day9 has such an important role in SC2 because of his tutorial videos on both mechanics and strategy. The mechanics of LoL and Dota are easier, at the very least in the sense that you only control one unit. The mechanics of macro is much more of an elusive concept to grasp. But once a player starts getting the mechanics down and can competently macro and micro, the sense of fulfillment is incredible. It’s what keeps me playing.

And now, with the debut of the revamped User Interface in the latest Heart of the Swarm beta patch, StarCraft is more appealing than ever. So fear not, frustrated Crafters! StarCraft is fine. Let Blizard know your concerns, and keep playing!

Starcraft Diary #9 – Up the Ladder / Understanding Gold & Platinum Game Sense

Hello readers! I know that I haven’t posted in this blog for quite a while. And it’s not that I haven’t been playing SC2, I’ve been doing a lot of that, it’s just that sometimes I find it difficult to place into writing what I think of the game, strategies, meta game, etc, that I was a bit scared that I won’t be churning out anything worth reading. But now that enough time has passed, and I’ve made quite a bit of progress in the game, I’m back!

I noticed that when I first had the intentions of writing my StarCraft experiences here, that I was a bronze 1v1 player. Well, after some 3 months of playing (I didn’t have a gaming computer for over a month), I currently sit at #2 of my Gold league. While I would be happy if I could reach Platinum in the near future, I am quite aware of the fact that I am slowly but surely improving.

My mechanics and reaction time have improved. But most importantly, my game sense has gotten better.

A recent experience that echos this sentiment has to do with not giving up after losing a big engagement. As I currently am playing mostly Gold and Platinum players, their game senses, while certainly better than those from Bronze and Silver, are surely not at the pro level.

There have been many cases where I lost in a big fight against my opponent, or my all-in strategy didn’t work, and had my opponent pushed out right then he would’ve won, but didn’t, allowing me to macro back up and tech switch to take back the game.

It is quite discouraging to lose almost your entire army after an engagement, and sometimes players are tempted to leave the game right then. But the fact is, your opponent will not always have the intuition to keep pushing and win the game. Sometimes they would fall back to their base, giving you an opportunity to macro up and / or harass.

So, remember, when you lose your army, don’t give up right away! See what your opponent does first. If he massed roaches and falls back after beating your army and keeps on massing roaches, what’s to stop you from massing voidrays and kill him? All you need is that window of few minutes, and in the Gold league, those windows are often wide open.

Starcraft Diary #4 – Dealing with the Zerg swarm: Broodlords / Mutas

The Zerg late-game is probably one of the toughest scenarios to play against. There’s nothing quite like that feeling when you march your army towards your Zerg opponent’s base and your leading stalker is struck by a flying broodling.

As someone who has fought Zerg in the bronze league, the key lies in switching from colossus tech to templar tech as soon as possible. Basically, if you see corruptors during the mid-game, that is the cue for you to switch to templar. Don’t forget to research psionic storm, of course.

If you are lucky and you engage in a head-to-head battle against a broodlord (plus roach/ling/infestor) army, preferably you’d want to have a good mix of stalkers, zealots, archons, and of course, high templars. The quickest way you can defeat that zerg swarm is to storm the be-jesus out of the broodlords and the ground army underneath them, and proceed to blink the stalkers underneath them and take them out one by one.

Now, the mutalisk is a different story. I am one of many who often fall victim to the dangerous muta-ling strategy because the mutalisk harass is too annoying and frustrating to be up against. While the bronze level muta harass is easy to deflect, anything higher than bronze starts to get a bit tougher. I’m in no position to provide any detailed tips as to how to deflect mutas, suffice to say that I generally rely on a combination of stalkers and cannons to protect my base while massing up an army to kill the opponent. This often doesn’t work.

For a better way to defend against mutas, check out Day9’s daily on LiquidHero’s PvZ play, where he stations high templars at his main and expansions and storm mutas as they come in to harass.